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Author Topic: Sanctum Discussion  (Read 31129 times)

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JamesGames

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Sanctum Discussion
« on: March 01, 2015, 05:36:09 pm »
The Summoning Chant
((Note: Feel free to add and/or slightly modify your chant.))
"Heed my words. My will creates your body, and your sword creates my destiny. If you heed our battle's call and obey my will and reason, then answer my summoning!"

"I hereby swear that I shall be all the good in the world. That I shall defeat all evil in the world. Seventh Heaven clad in the great words of power, come forth from the circle of binding, [spirit]!"

For Berserker, add "Yet you shall serve with your eyes clouded by chaos. For you would be one caged in madness. I shall wield your chains." at the end of your chant.

Most Epic Summoning
((This summoning has been awarded the most epic by public vote.))
Madame
A few hours later, Madame had left her office.
"Do you know where she went?" A man asked her secretary.
"I do not sadly, I am paid to take care of her paperwork and to reveal nothing about her."
"Well she was an old classmate of mine and I wanted to talk to her." The man scratched the back of his head.
"Well I'll leave her a message for whenever she comes back."
"Thank you!"
"Oh it's nothing." The secretary said.
Madame smiled.
"Name?"
"Houyi, the archer."
"You will assist me?"
"Yes."
"Refer to me as Madame. It's good that you're here. We have a lot of work to do."

Basic Information
The flow of destiny bestows upon a select few mages the means to summon a Servant of tremendous power. This 'Heroic Spirit' fights alongside the Master who summoned him or her to defeat the others and seize the Key. A servant will be a manifestation of one of seven classes: Lancer, knight of the spear; Archer, master of the bow; Caster, wielder of magic; Assassin, killer of mages; Rider, the mounted warrior; Berserker, the mad tyrant, and Saber, the servant of the sword. Free spirits by nature, they can be taught to submit to their master, come to submission on their own accord, or be forced to obey through use of Command Seals. These are three marks on one's hand that prove him to be a master. He can use one to command his servant to obey a single command without question. This can be done a maximum of three times before the seals vanish.

Player     
Nitrox
Zen
Epsy
M2
Iaa
JG
P5
Specialty     
Forcefields
Tome
Glass
Electromagnetism
Defense
Absorption
Water and Silver
Servant Class     
Rider
Saber
Caster
Berserker
Archer
Assassin
Lancer
Servant Identity     
Hannibal
Roland
da Vinci
Ajax
Houyi
Pied Piper
Tadakatsu



Sanctum ~ Omake

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M217

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Re: Sanctum Info
« Reply #1 on: March 02, 2015, 11:33:06 am »
Summoning chant after I put every word in thesaurus.com, maximized the complexity, and picked the first option.

"Carefulness my altercation. My decisiveness set up your beefcake, and your backsword set up my inevitability. If you carefulness our onslaught’s yawp and adhere to my decisiveness and argumentation, then elucidation my call for!
I by means of this cross one’s heart that I be about to be outright the exceptional in the macrocosm, that I be about to drubbing outright nefarious in the macrocosm. Seventh Promised Land clothed in the big league altercation of competency, materialize alee from the full turn of counted upon, [spirit]!”

JamesGames

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Re: Sanctum Info
« Reply #2 on: March 06, 2015, 02:53:51 pm »
Summoning chant after I turned it into Japanese, Latin, then back to English on Google Translate.

"And listen carefully. The objective is to create the body will create sword fate. When you hear the call of the battle will follow, if the will and reason, to my mind!"

"I swear these are here all the world of good. It does not have a place for all the evil in the world to win. Enormous potential seventh heaven words, I came from the coupling of the circle, [spirit]!"


Summoning chant after I turned it into Japanese then back to English.

"I listen to my words. My intention is to create your body, your sword will create my destiny. When you listen to the call of our fight, if follow my will and reason, to answer my summons!"

"I here I swear that it is assumed that all of the world of good. I shall not apply to defeat all the evil in the world. Seventh Heaven covered with great words of power, came out from the coupling of the circle, [spirit]!"

TheOctahedronInTheCorner

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Re: Sanctum Info
« Reply #3 on: March 08, 2015, 12:43:25 pm »
Feel free to send me character development edits to the canon Sanctum entries. which perspective it starts from
Spoiler (hover to show)

Silver is my color.

Zen

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Re: Sanctum Info
« Reply #4 on: April 20, 2015, 12:01:59 am »

Unofficial Berserker Command Seal.
In that moment, there was only silence.

Zen

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Re: Sanctum Info
« Reply #5 on: April 20, 2015, 08:06:33 pm »

Heeeeeeeere's Assassin.
In that moment, there was only silence.

Zen

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Re: Sanctum Info
« Reply #6 on: April 20, 2015, 11:08:00 pm »

Rider.
In that moment, there was only silence.

Zen

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Re: Sanctum Info
« Reply #7 on: April 20, 2015, 11:33:08 pm »

The ever-so-flasy Archer
In that moment, there was only silence.

Zen

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Re: Sanctum Info
« Reply #8 on: April 21, 2015, 12:23:03 am »

Probably the most obscure of our cast, Lancer.
In that moment, there was only silence.

Nitrox

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Re: Sanctum Info
« Reply #9 on: April 21, 2015, 11:07:33 am »


A different version of David Schindler's command seal.
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Nothing in life is to be feared, it is only to be understood.  -Marie Curie

We do what we must because we can, for the good of all of us.  Except the ones who are dead. -GLaDOS

Pending character appearances:
http://dreamself.me/d/mbGv
http://dreamself.me/d/mbGA
http://www.dreamself.me/r.php?r=6228184987837

Zen

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Re: Sanctum Info
« Reply #10 on: April 21, 2015, 05:41:26 pm »

CASTER!

One more to go...
In that moment, there was only silence.

Nitrox

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Re: Sanctum Info
« Reply #11 on: April 26, 2015, 07:58:48 pm »
P5's Character Info

Name: Honda Tadakatsu

Primary Phantasm: Tonbo-Giri  One of the three legendary Japanese spears, its name is derived from the legend that its tip was so sharp that it split a dragonfly that rested on it. Extreme cutting abilities, can sever Krauss's force fields as if having the resistance of whipped cream

Splitting Dragonfly (Ingition SKill, most powerful in arsenal) - Ranged extension/shockwave of the spear, a slice cutting through 10 meters [≈ wavelength of the lowest VHF and highest shortwave radio frequency, 30 MHz] of solids at a max range of 100 meters [≈ height of the Statue of Liberty, foundation of pedestal to torch].
Can be used more than once in a fight. Is an extension of the spear so it can be intercepted and the swing arc arrives at chosen destination starting from the tip of the spear. (So basically, like psycho cut in game animation or like Vacuum wave from mystery dungeon)

Sojutsu is the Japanese martial art for spears.

Phantasm : Nakatsukasa Masamune (Ranked Down), power is diminished due to class)-  One of Japan’s many national treasures, it is a very fine Katana forged by the legendary swordsmith Masamune. Use is a lot more limited and is only used when necessary. Can be wielded at the same time as Tonbogiri with the spear in the right hand as offense and the katana used for defense/extreme close range.

Phatasm: Antler Helm - This item is the most associated to the visuals of Tadakastu. It is imbued with the history of Tadakastu being one of the only daimyos who escaped substantial injuries in combat as well as never suffering a defeat to another samurai, thus increasing regeneration and making attacks aimed at the vitals deviate.


As a samurai, blah blah pride blah blah



Serena Mokry:

Tier 1 - Serena's magic mostly focuses on alchemy and enchantment. Due to her pendant she can do certain elemental spells as well.

Tier 2 - Serena comes from a mixed family of magicians, who are well known in her country, the Czech republic. By mixed, to clarify, her mother only used her magic for good and when needed, whereas her father took a turn for the worse after Serena was born and used his magic for evil. He almost killed her mother, and once she recovered, Serena swore to get back at her father and turn him good, if not, the extreme case would need to be taken, killing him. She has been preparing herself for years, hoping to run into him once more. Serena's hidden power is her pendant, it means everything to her, it is her life source. It is her strength, but it is also her weakness when gone. This topaz pendant was given to Serena by her mother and she now treasures it each day. Serena is able to channel her mother's powers through the pendant, as well as strengthening her own. Out of the elemental spells she uses, water is her strongest, and silver is her strongest alchemy metal. Serena uses enchantment often, since she finds those spells the easiest for her to do.
nitrox116 - Board Manager - Active Daily
My color is lime green and any edits to posts I make will be in this color.

Nothing in life is to be feared, it is only to be understood.  -Marie Curie

We do what we must because we can, for the good of all of us.  Except the ones who are dead. -GLaDOS

Pending character appearances:
http://dreamself.me/d/mbGv
http://dreamself.me/d/mbGA
http://www.dreamself.me/r.php?r=6228184987837

Zen

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Re: Sanctum Info
« Reply #12 on: April 26, 2015, 07:59:11 pm »
JG's Character Info

Top Secret Project
Keiji's top secret project is creating an item as powerful as the Sanctum key using Central Conversion. Currently, he is working on making it give him more powers. He has created around 12, and most have been unsuccessful. The most recent replica (he calls his replicas Oshiro keys) has given the ability to manipulate minerals, but he must be wearing the necklace to use these powers (that's why Mineral Manipulation was bold).
The current Oshiro key (the most powerful, but not so powerful) will work as long as it is 'fed'. Harmful things like gases and poisons are its main food source, but it will 'eat' other things like water, ice and even energy. Keiji's key isn't safe, and it is potentially deadly, so Keiji only uses it when it is an emergency (during battles).


Powers

Mind Reading: This allows Keiji to read minds. Does not work on magi.

Charmspeak: This is similar to hypnotism. Keiji just uses a special tone in his voice and he can put people into a trance or semi-trance, making them much more open to suggestions. Does not work on magi.

Central Conversion: This allows Keiji to absorb anything from a source and convert it to something else to use it for other purposes. He could absorb energy from a plant and turn it into speed, etc. Ex: Summoning things from imagination (if he wants to summon a complicated thing, he must have plenty of the absorbed source), Slow or speeding up a moving source (boost and drain amounts rely on how plentiful the absorbed source is), etc. He cannot use multiple sources to drain/boost. If he decides to use energy to boost his speed, he can only use energy. His range is as far as he can see. This cannot be used on major things that have close to unlimited energy (or whatever he's using). Ex: the sun, earth, etc. His powers will work on things with a reasonable amount of energy while not being overpowered.

Mineral Manipulation: This allows him to control minerals like sand, stone, rock, lava, dirt, glass, metal, etc. His range isn't huge, the mineral must be within sight (but not miles away, much closer to a few feet away). The longer he manipulates minerals, the more energy he loses. He cannot use mineral manipulation at the same time as his other powers.

Animal Hypnosis: This basically means he can hypnotize animals to obey him. Obviously, he has the ability to make animals understand his commands. Does not work on magical creatures (cannot hypnotize Assassin’s rats)


Other info
He used to be a police officer.
He sometimes uses his powers during jobs.
He has done some stunts and survived them before.

Class: Assassin
Weapons/Skills:
A colorful musical pipe of sorts. Its tune is pleasant to the ears.

Enchantment: Works most effectively on children and gullible people. Can compel them to follow him. Does not work on most magus/pretty much all Servants/Heroic Spirits

Summon Rats: Can summon armies of prana created plague rats or imbue rats with dark essence

Plague Hex: Spreads bubonic plague/general illness/fatigue

Plague Sphere: Very low level reality marble. Summons a 5 kilo radius sphere of darkness that drains life from plantlife. Assassin is granted enhanced songs, plagues, and rat power bonus. Is semi-draining to sustain. Most potent skill of Assassin.

Melody of Rage: A mix of “I know a song that gets on everybody’s NERVs, everybody’s NERVs” and “Mary had a little lamb”. Only works on those who inherently have rage/fury in their heart

Melody of Confusion: Is only effective when out of sight/using Plague Sphere. Warps senses slightly and distorts the sense of direction.

Lullaby - Makes enemy drowsy.
In that moment, there was only silence.

Zen

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Re: Sanctum Info
« Reply #13 on: May 01, 2015, 12:34:20 am »


SABER! Looks like we're done here :P

Spoiler: side by side (hover to show)
In that moment, there was only silence.

JamesGames

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Re: Sanctum Info
« Reply #14 on: May 29, 2015, 09:02:29 pm »
Unofficial Lancer Command Seal.

Lighter



Darker

 




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