Hello, and welcome, to the Vector Colosseum! We have gathered here, a force of many combat ready heroes. We pit these heroes in fatal death matches, contests of strength and strategy. You can join our roster of heroic entities, and fight others, or band together in group fights! This is basically a PvP based RPG forum game. There's a set of 6 classes that you can choose from, each with a special skill and set of stats. At this stage, it is mostly in 'beta', as stats and classes might be unbalanced. Please do play and help me decide for any rebalancing needs.
There are three modes of fight. 1v1, 3v3, and Boss. In 1v1, yo challenge another player to a battle, and the Gamemaster (me) will do calculations and some probability to decide the victor. 3v3 is the same, however, this is a team of 3 players against a team of another 3 players. In the Boss fight mode, a team of 3 players will work together to try to defeat a large Boss entity controlled by the Gamemaster.
How the game works: When you create your character, you'll have chosen one of the 6 classes selectable. Each class will have a signature move, a unique set of default stats, and 5 SP (Stat Point).
-An SP is used on one given stat to increase it by an amount determined by the class you are. You gain 1 SP for every PvP killing blow you take. (May be upped to 2 in a future update.)
-The signature move is a strong ability that each class has. It can only be used once per match.
A match will be round based. After a challenge is made and accepted in the posts below, the Gamemaster will set an official start. Once the match is started, all players will message me variables to what they wish to do;
-A player will choose whether to do a physical or magical attack. physical attacks will be based off their ATK stat, while magical attacks will be based MATK stat.
-A player will tell the Gamemaster if they wish to use their signature move on that selected round.
-If in a 3v3 match, a player may choose who to target their attack. if left unspecified, they will automatically target the player that has the highest threat to themselves.
After all the actions have been sent in, the Gamemaster will calculate the damage, and post the damage and KO results. If both sides are still standing, this process is repeated until a winning side is decided. So some matches might last only one round, others multiple.
The Health stat is how much damage you can take. The Attack and Magic Attack stats is how much damage you can deal in a specified type of attack stated above. The Defense stat will decrease damage taken by physical attacks, while Magic Defense will decrease damage taken from magic based attacks. The speed stat determines who moves first in a round.
You can do your signature move and an attack on the same round.
To keep balance within the game, your Defense and Magic Defense can each max out to only 50% of your hero's total Health.
In an attack, there are crit, block and dodge chances.
CLASSES: HP=Health, ATK=Attack, MATK=Magic Attack, DF=Defense, MDF=Magic Defense, SPD=Speed, SM=Signature Move
[Base Stat (+Increase per SP point)]
King's Knight TankThe King's Knights is an elite guard, trained to protect the King himself. Trained to have have supreme defensive abilities and attacks, a Knight will go to any lengths to protect their allies.
Spoiler: STATS AND ABILITY (hover to show) HP 200 (+15) ATK 60 (+10) MATK 20 (+5) DF 60 (+10) MDF 40 (+5) SPD 30 (+5)SM: All enemy heroes will target King's Knight this round. King's Knight will receive double DF and MDF stat while this is in effect. For the remainder of the match, all direct damage will be decreased equal to King's Knight's total speed. [One turn, Full game]
Holy Samurai TankA Holy Samurai is gifted with special abilities to fend off the dark forces. A well trained Samurai can deliver punishing blows to attacking forces, while keeping up high defenses.
Spoiler: STATS AND ABILITY (hover to show) HP 170 (+15) ATK 50 (+5) MATK 50 (+5) DF 30 (10) MDF 30 (+10) SPD 40 (+5)SM: Select an ally. For the remainder of the match, any attacks targeted against that ally will instead be directed at Holy Samurai. Direct damage equal to the average of Samurai's ATK and MATK will be inflicted to all attackers who deal damage to Holy Samurai (Rounded down).. [Full game]
War Barbarian TankThe War Barbarian is a savage, wild beast, known for taking part in brutal wars. The Barbarian is comparable to the cavemen from the stone-age, but far more brutal. They often go into fits of rampage.
Spoiler: STATS AND ABILITY (hover to show) HP 230 (+15) ATK 50(+10) MATK 1 (+1) DF 30 (+10) MDF 30 (+5) SPD 40 (+5)SM: Upon activation, all stats of Barbarian other than HP will be doubled. Barbarian will lose HP each turn this is active equal to Barbarian's base ATK.
Heavy Bowman DPSAttacking from afar, a Heavy Bowman can deal large amounts of damage to an enemy. A Bowman can find openings within the foes armor, to create an extra punch in their arrows.
Spoiler: STATS AND ABILITY (hover to show) HP 120 (+10) ATK 90 (+15) MATK 40 (+5) DF 30 (+5) MDF 10 (+5) SPD 60 (+5)SM: When activated, Heavy Bowman's next attack will ignore the target's DF and MDF stats, causing direct damage. [One turn]
Arch Assassin DPSWell trained in the art of sneaking, the Arch Assassin moves rapidly to deal massive amounts of damage to an enemy. An Assassin will be able to move before anybody else, and hope to remain illusive to capture.
Spoiler: STATS AND ABILITY (hover to show) HP 80 (+5) ATK 120 (+15) MATK 50 (+10) DF 10 (+5) MDF 10 (+5) SPD 80 (+10)SM: Arch Assassin's next attack will deal direct damage based on the difference between the users and the opponent's total HP.[One turn]
Destruction Mage DPSThe Destruction Mage specializes in dark magic to smite their enemies. A Mage can use large magic based attacks, while letting their allies hit harder using special spells.
Spoiler: STATS AND ABILITY (hover to show) HP 100 (+10) ATK 30 (+5) MATK 80 (+15) DF 10 (+5) MDF 40 (+10) SPD 50 (+5)SM: All allies will deal direct damage with their attack equal to Destruction Mage's ATK stat. [Full game]
Church Leader Support The Church Leader aids their allies in battle, using abilities of regeneration. A Church Leader can withstand many hits, while healing their allies of damage received during combat.
Spoiler: STATS AND ABILITY (hover to show) HP 90 (+15) ATK 20 (+5) MATK 70 (+10) DF 10 (+5) MDF 50 (+10) SPD 50 (+5)SM: Heal yourself or an ally for 50% of Church Leader's HP. [One turn]
Bearded Wizard SupportSpecially trained magicians from the holy castle of the King, the Bearded Wizard has grand magical abilities. The Wizard can cast spells to defend an ally in need, while crushing the foe.
Spoiler: STATS AND ABILITY (hover to show) HP 100 (+10) ATK 10 (+5) MATK 80 (+10) DF 30 (+5) MDF 50 (+10) SPD 55 (+5)SM: Select an enemy. Their next offensive attack will be halved.
Exorcist SupportA friend to the Church Leader, the Exorcist is extremely skilled at repelling evil forces away from their allies. The enemy may have a tough time forcing through the defenses an Exorcist can build up.
Spoiler: STATS AND ABILITY (hover to show) HP 80 (+10) ATK 50 (+10) MATK 50 (+10) DF 30 (+5) MDF 40 (+10) SPD 60 (+5)SM: Select an ally. For the remainder of the battle, any offensive SM used against that ally ill be nulled.
Character Creation: Each forum user can create one hero. You post below the name, and class of your character. All other bio of your character is optional, but encouraged to to create a 'Roleplay' feel to the game and interaction between characters. For character design, you can just use any ol' character picture off of Google or similar, and use that to represent your hero (Like I've obviously done).
After you've been accepted into the game, you can private message the Gamemaster (me) which stats you wish to spend your starting 5 SP on. Keep in mind, once SP is spent onto a stat, you cannot undo the stat modification. Outside of the default stats each class has, only you will know your exact stat setup, unless you so choose to reveal it to others. When a match starts, Your name, class, and level will be shown. (Level is the total amount of spent SP used.)
Spoiler: FORM (hover to show) Name: Class: Gender (Optional): Bio (Optional): Picture (optional):
The first Boss will be entered into the game at somepoint in the future.
Updates to this post are likely. Spoiler: U1D1132014 (hover to show) Update: U1D1132014 NPC Mobs are available and being worked on. Currently, you may challenge an NPC mob to gain 1 SP per battle, maximum of 3 battles a day. (Currently, the name is just 'NPC Mob', but a system for variety will be worked on.) Skill Point reset and class changes are now available. A character is limited to 3 skill point resets. You can get more skill resets by defeating Bosses. A class change will change your class to a selected class, and also reset your skill points. This will also consume a skill reset attempt. -Knight's SM was slightly buffed. -Assassin's SM was changed. -Samurai's SM was altered. -Working on extra classes. -Working on adding Bosses. -Class suggestions are now being accepted. -Ongoing calculations and rebalancing.
Spoiler: U2D11222014 (hover to show) Update: U2D11222014 New Classes have been added! Check the home post for information on these new classes. -Destruction Mage has been reclassified from a Support to a DPS. -Bearded Wizard has been reclassified from a DPS to a Support.
Now, let us all start the glorious war, and head into battle!