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Author Topic: Vector Colosseum  (Read 267 times)

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Epsilon

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Vector Colosseum
« on: November 01, 2014, 01:52:03 pm »


Hello, and welcome, to the Vector Colosseum!

We have gathered here, a force of many combat ready heroes. We pit these heroes in fatal death matches, contests of strength and strategy.  You can join our roster of heroic entities, and fight others, or band together in group fights!

This is basically a PvP based RPG forum game. There's a set of 6 classes that you can choose from, each with a special skill and set of stats. At this stage, it is mostly in 'beta', as stats and classes might be unbalanced. Please do play and help me decide for any rebalancing needs.

There are three modes of fight. 1v1, 3v3, and Boss. In 1v1, yo challenge another player to a battle, and the Gamemaster (me) will do calculations and some probability to decide the victor. 3v3 is the same, however, this is a team of 3 players against a team of another 3 players. In the Boss fight mode, a team of 3 players will work together to try to defeat a large Boss entity controlled by the Gamemaster.

How the game works: When you create your character, you'll have chosen one of the 6 classes selectable. Each class will have a signature move, a unique set of default stats, and 5 SP (Stat Point).
-An SP is used on one given stat to increase it by an amount determined by the class you are. You gain 1 SP for every PvP killing blow you take. (May be upped to 2 in a future update.)
-The signature move is a strong ability that each class has. It can only be used once per match.

A match will be round based. After a challenge is made and accepted in the posts below, the Gamemaster will set an official start. Once the match is started, all players will message me variables to what they wish to do;
-A player will choose whether to do a physical or magical attack. physical attacks will be based off their ATK stat, while magical attacks will be based MATK stat.
-A player will tell the Gamemaster if they wish to use their signature move on that selected round.
-If in a 3v3 match, a player may choose who to target their attack. if left unspecified, they will automatically target the player that has the highest threat to themselves.

After all the actions have been sent in, the Gamemaster will calculate the damage, and post the damage and KO results. If both sides are still standing, this process is repeated until a winning side is decided. So some matches might last only one round, others multiple.

The Health stat is how much damage you can take. The Attack and Magic Attack stats is how much damage you can deal in a specified type of attack stated above. The Defense stat will decrease damage taken by physical attacks, while Magic Defense will decrease damage taken from magic based attacks. The speed stat determines who moves first in a round.

You can do your signature move and an attack on the same round.

To keep balance within the game, your Defense and Magic Defense can each max out to only 50% of your hero's total Health.

In an attack, there are crit, block and dodge chances.

CLASSES:
HP=Health, ATK=Attack, MATK=Magic Attack, DF=Defense, MDF=Magic Defense, SPD=Speed, SM=Signature Move
[Base Stat (+Increase per SP point)]

King's Knight Tank
The King's Knights is an elite guard, trained to protect the King himself. Trained to have have supreme defensive abilities and attacks, a Knight will go to any lengths to protect their allies.
Spoiler: STATS AND ABILITY (hover to show)
Holy Samurai Tank
A Holy Samurai is gifted with special abilities to fend off the dark forces. A well trained Samurai can deliver punishing blows to attacking forces, while keeping up high defenses.
Spoiler: STATS AND ABILITY (hover to show)
War Barbarian Tank
The War Barbarian is a savage, wild beast, known for taking part in brutal wars. The Barbarian is comparable to the cavemen from the stone-age, but far more brutal. They often go into fits of rampage.
Spoiler: STATS AND ABILITY (hover to show)
Heavy Bowman DPS
Attacking from afar, a Heavy Bowman can deal large amounts of damage to an enemy. A Bowman can find openings within the foes armor, to create an extra punch in their arrows.
Spoiler: STATS AND ABILITY (hover to show)
Arch Assassin DPS
Well trained in the art of sneaking, the Arch Assassin moves rapidly to deal massive amounts of damage to an enemy. An Assassin will be able to move before anybody else, and hope to remain illusive to capture.
Spoiler: STATS AND ABILITY (hover to show)
Destruction Mage DPS
The Destruction Mage specializes in dark magic to smite their enemies. A Mage can use large magic based attacks, while letting their allies hit harder using special spells.
Spoiler: STATS AND ABILITY (hover to show)
Church Leader Support
 The Church Leader aids their allies in battle, using abilities of regeneration. A Church Leader can withstand many hits, while healing their allies of damage received during combat.
Spoiler: STATS AND ABILITY (hover to show)
Bearded Wizard Support
Specially trained magicians from the holy castle of the King, the Bearded Wizard has grand magical abilities. The Wizard can cast spells to defend an ally in need, while crushing the foe.
Spoiler: STATS AND ABILITY (hover to show)
Exorcist Support
A friend to the Church Leader, the Exorcist is extremely skilled at repelling evil forces away from their allies. The enemy may have a tough time forcing through the defenses an Exorcist can build up.
Spoiler: STATS AND ABILITY (hover to show)

Character Creation: Each forum user can create one hero. You post below the name, and class of your character. All other bio of your character is optional, but encouraged to to create a 'Roleplay' feel to the game and interaction between characters. For character design, you can just use any ol' character picture off of Google or similar, and use that to represent your hero (Like I've obviously done).

After you've been accepted into the game, you can private message the Gamemaster (me) which stats you wish to spend your starting 5 SP on. Keep in mind, once SP is spent onto a stat, you cannot undo the stat modification. Outside of the default stats each class has, only you will know your exact stat setup, unless you so choose to reveal it to others. When a match starts, Your name, class, and level will be shown. (Level is the total amount of spent SP used.)

Spoiler: FORM (hover to show)

The first Boss will be entered into the game at somepoint in the future.

Updates to this post are likely.
Spoiler: U1D1132014 (hover to show)
Spoiler: U2D11222014 (hover to show)

Now, let us all start the glorious war, and head into battle!

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M217

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Re: Vector Colosseum
« Reply #1 on: November 01, 2014, 04:59:44 pm »
Name: Pierre Marcel
Class: Heavy Bowman
Gender: M
Bio: A skilled Bowman known for his great aim, Pierre used to be one of the king's most trusted soldiers before retiring after his eye was shot out during a battle. He is now a consultant of the army, a shooting instructor, and a frequent participator in contests such as this one. He no longer trusts himself to actively work as a soldier in the army since his injury, but he has maintained his position as the most accurate sharpshooter in the country.
Picture: (I don't like using internet stuffs, so made a chibi as a stand-in until I get around to drawing him on paper.)

Epsilon

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Re: Vector Colosseum
« Reply #2 on: November 01, 2014, 05:36:57 pm »
Pierre Marcel has been accepted as a hero of the Colosseum. You can PM to which stats you wish to spend the 5 SP on, otherwise you can choose to use the SP at a later time.

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Re: Vector Colosseum
« Reply #3 on: November 01, 2014, 11:28:07 pm »
Name: Emile Garthbell
Class: King's Knight
Gender: Male
Bio: He is known as the "Face Rolling Dust Eater". He keeps his balance while sticking really close to the floor to evade attacks and strike back from odd angles. The pendulum movement gives him said title.

I cherlenge Mr. M2.
Spoiler (hover to show)

Silver is my color.

Epsilon

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Re: Vector Colosseum
« Reply #4 on: November 01, 2014, 11:35:55 pm »
Emile Garthbell has been accepted as a hero of the Colosseum. You can PM to which stats you wish to spend the 5 SP on, otherwise you can choose to use the SP at a later time.

Emile Garthbell has challenged Pierre Marcel to an official Colosseum match! Will be on standby until accepted.

M217

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Re: Vector Colosseum
« Reply #5 on: November 02, 2014, 07:51:19 am »
Pierre Marcel would like to accept Emile's challenge and awaits the game-master's further instructions eagerly.

Epsilon

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Re: Vector Colosseum
« Reply #6 on: November 02, 2014, 09:41:26 am »
The match between Emile Garthbell and Pierre Marcel has been accepted!

The the heroes set their positions on the stage, please PM me, the Gamemaster, on your choice of attack for the first turn. Remember, you can choose to do either a physical or magical attack, and you can activate your Signature Move on any turn you wish.

 First turn: Emile Garthbell VS Pierre Marcel

-Emile activates his Signature Move.
-Pierre fires a shot at Emile, dealing no damage.
-Emile attacks, landing a normal blow against Pierre.

End of turn one. Please send in your next attack messages.

Second turn: Emile Garthbell VS Pierre Marcel

-Pierre activates his Signature Move.
-Pierre fires a shot at Emile, dealing reduced direct damage.
-Emile attacks, dealing a killing blow to Pierre.

Match Winner: Emile Garthbell
Emile receives 1 SP. Please PM which stat you wish to apply your SP.

Epsilon

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Re: Vector Colosseum
« Reply #7 on: November 03, 2014, 02:51:27 pm »
Update: U1D1132014

NPC Mobs are available and being worked on. Currently, you may challenge an NPC mob to gain 1 SP per battle, maximum of 3 battles a day. (Currently, the name is just 'NPC Mob', but a system for variety will be worked on.)

Skill Point reset and class changes are now available. A character is limited to 3 skill point resets. You can get more skill resets by defeating Bosses. A class change will change your class to a selected class, and also reset your skill points. This will also consume a skill reset attempt.

-Knight's SM was slightly buffed.
-Assassin's SM was changed.
-Samurai's SM was altered.
-Working on extra classes.
-Working on adding Bosses.
-Class suggestions are now being accepted.
-Ongoing calculations and rebalancing.

Epsilon

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Re: Vector Colosseum
« Reply #8 on: November 15, 2014, 04:19:50 pm »
Up Coming Classes

War Barbarian [Tank]
Bearded Wizard [DPS]
Exorcist [Support]

After some tweaking and all, these will be added to the selectable list of classes.

Epsilon

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Re: Vector Colosseum
« Reply #9 on: November 22, 2014, 11:18:16 am »
Update: U2D11222014

New Classes have been added! Check the home post for information on these new classes.

-Destruction Mage has been reclassified from a Support to a DPS.
-Bearded Wizard has been reclassified from a DPS to a Support.


Epsilon

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Re: Vector Colosseum
« Reply #10 on: July 24, 2015, 06:33:21 pm »
Looking back at this, the balancing was way off, and some of those signature moves were really hastily thrown together. The player's required input was also a lot more than what I'd have liked for something like this.

Am considering other possibilities.

Dragon

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Re: Vector Colosseum
« Reply #11 on: July 25, 2015, 11:19:15 pm »
Never trust atoms. They make up everything.

 




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