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JamesGames

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Re: Fate Characters
« on: April 29, 2015, 09:14:16 pm »
God

Berserker (Alt: Assassin, Caster)

Stats:
Strength EX
Endurance EX
Agility EX
Mana EX
Luck EX

Skills:
1) Mad Enhancement (A): Raises basic parameters in exchange of hindering mental capacities.
2) Charisma (A): Has the natural talent to command an army.
3) Golden Rule (A): Can measure one's fortune to acquire wealth.
4) Golden Fleece (E): The Golden Fleece is a very valuable item. It can summon a dragon when utilized properly.


Noble Phantasms:

Omnipotence (A)
This attack is extremely powerful and can only be used once every battle. When in use, God will become more insane then a Berserker and more powerful then ever. While attacking, other attacks will be halted. When God strikes the target, the target will suffer severe drain, bringing their skills, stats and phantasms down to a minimal and making them completely useless in battle. After God uses this phantasm, no other attack can be used (except basic strikes) and God's abilities will also be decreased to a minimal, but God will be much more useful then the target. When this attack is used, God's master will lose a massive amount of mana. If used on more then one target (max is 2), God will die.

Muramasa Blade (C)
Every blade made by the swordsmith Muramasa is this Noble Phantasm, though he only wields one at a time.  It is normally a samurai sword fully coated in a layer of dried blood.  When activated, the blade becomes clean once more, and any blood that comes into contact with it is absorbed.  After activation, these blades possess a special property: every strike made by them, whether at an opponent or into empty air, must draw blood.  This allows for enhanced accuracy, and since the blade will continue its strike until it draws blood, an increased capability to pierce through defenses.  However, this comes at a cost: if the blade judges it easier to strike God himself (or his master) rather than the target, it will turn on its owner.


 




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