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Author Topic: Unofficial GSM 2  (Read 137 times)

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srpent

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Unofficial GSM 2
« on: April 14, 2015, 12:42:00 am »
I'm seeing if i can make in Unity3D (in the 2D thingy) a better, next-gen-like GSM (with another name) to, perhaps, get into some marketing or something. I need some sprites ideas though. Please lend me some!

Also: What'd ya like for a GSM 2, everything you can imagine! Tell me and I'll add it!

:'D
https://itunes.apple.com/us/app/shoot-mate!/id1042178250?ls=1&mt=8

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JamesGames

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Re: Unofficial GSM 2
« Reply #1 on: April 14, 2015, 09:36:43 am »
Check out the Sprite Ideas Hub. However, if this actually happens, give credit to the people who made the ideas.

EDIT: Also, be sure it is different enough to be okay. There are plenty of sites that copy another site, which is illegal.

For example: http://zat.io/

That is a copy of Xat.

Nitrox

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Re: Unofficial GSM 2
« Reply #2 on: April 14, 2015, 11:02:31 am »
If you're looking to market an idea, I don't think you should make a knockoff of something else.  Even if what you make is similar or is inspired by something else, it's a really bad idea to have its beta name be "[thing it's similar to] 2."

At any rate, I think that you definitely shouldn't start with sprite ideas.  First, you need to think about the basic structure of the software: if you want any chance of marketing it, it can't be just like Gamestar.  Are there any unique core features (i.e. Gamestar's are selecting sprites, moving them around, changing settings, avatar mechanics, etc.) that you have ideas for?

Regardless, I think it's great that you're finding a way to make something based on something that inspires you, just don't expect to get monetary value out of it and make sure you know the rules behind what you're doing.
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http://dreamself.me/d/mbGA
http://www.dreamself.me/r.php?r=6228184987837

srpent

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Re: Unofficial GSM 2
« Reply #3 on: April 14, 2015, 05:52:06 pm »
I'll sure not do a complete ripoff, the thing is a creator game-like. I had no other/ better examples than GSM, however I only used the name 'cuz it has no official name. It is only going to be a creator game with a friendly editor mode like for example GSM, that's it. There are a lot of some like those, eg: Gamefroot, GameSalad, etc.

I only used the GSM concept like, guess why.

Also if I use some sprites or-whatever I'll give credit obviously and ask for permission.

For the game's structure, I already have it, I haven't made a huge investigation on market and all of those stuff for nothing. I know about it. I only need to define a biiiit music and the color palette.

And for marketing I said "perhaps" (maybe for whomever that doesn't understand.)

The game will be a little more mechanic than GSM and better. eg: no platformer/top-down only sprites. More personalized stuff, like, make your game. Better graphic quality as I'm using a framework engine (and I mean, UNITY 3D!). Simpler in code, so it will be less of a mess that GSM is starting to be with their code •~•. Physically Based Rendering (PBR) (only maybe, if I really go into it). Physically Based Shading (PBS). Among other physic applications. Also more moldeable. Bigger numbers (eg: energy, speed, etc). Desktop/Internet.

I'm only missing a way to save and upload created material. On it however!


(PS: eg is example given r something like that right? lol)
https://itunes.apple.com/us/app/shoot-mate!/id1042178250?ls=1&mt=8

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9tailz

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Re: Unofficial GSM 2
« Reply #4 on: April 14, 2015, 06:07:11 pm »
I'm only missing a way to save and upload created material. On it however!
I'm not sure if this is relevant at all but I know that Scratch has its own file types for games, sprites ect. which can be loaded into the editor, which is important for moving projects from offline to online and vice versa. I believe you also mentioned that it would be on desktop and internet (of course, it's definitely possible I misinterpreted what you said, so please correct me if that is the case) so that would be nice to have. I don't have the slightest clue how you could go about doing that, but I guess it's an idea.
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Nitrox

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Re: Unofficial GSM 2
« Reply #5 on: April 14, 2015, 06:21:05 pm »
All right then, best of luck!
nitrox116 - Board Manager - Active Daily
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Pending character appearances:
http://dreamself.me/d/mbGv
http://dreamself.me/d/mbGA
http://www.dreamself.me/r.php?r=6228184987837

srpent

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Re: Unofficial GSM 2
« Reply #6 on: April 14, 2015, 07:13:11 pm »
Thanks!
https://itunes.apple.com/us/app/shoot-mate!/id1042178250?ls=1&mt=8

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srpent

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Re: Unofficial GSM 2
« Reply #7 on: April 14, 2015, 07:14:55 pm »
Quote
Quote
I'm only missing a way to save and upload created material. On it however!
I'm not sure if this is relevant at all but I know that Scratch has its own file types for games, sprites ect. which can be loaded into the editor, which is important for moving projects from offline to online and vice versa. I believe you also mentioned that it would be on desktop and internet (of course, it's definitely possible I misinterpreted what you said, so please correct me if that is the case) so that would be nice to have. I don't have the slightest clue how you could go about doing that, but I guess it's an idea.

Yes, you got the exact perfect example, scratch (as an example).
The thing is that Unity is cross platform, which will exact act the same way both, but one is downloadable, and the other online. However for publishing you'll obviously need internet, but the idea is to save it on a file offline like if you clicked the save button in GSM.
https://itunes.apple.com/us/app/shoot-mate!/id1042178250?ls=1&mt=8

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